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Xna Input 1.5.1

Rating:        Based on 2 ratings
Reviewed:  2 reviews
Downloads: 1234
Released: Jun 13, 2009
Updated: Jun 13, 2009 by Shader
Dev status: Beta Help Icon

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application, 9K, uploaded Jun 13, 2009 - 1049 downloads

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Application XnaInput.dll
application, 19K, uploaded Jun 13, 2009 - 185 downloads

Release Notes


* Full support for game pad, keyboard, and mouse.
* Easy to interchange input sources.
* Easy to make custom input source controls.
* InputMethods can be selected via a string. This makes it easy to use a XML settings file to assign your input.


* Updated to Xna 3.1

Reviews for this release

I was able to get this running and functional in my base game in less than 30 minutes, working exactly as intended. It's quite slick once you get the initial work done. The 1.5 feature for setting inputs via string is particularly nice, though I haven't wired that up yet.
by tylerf001 on Feb 19, 2012 at 7:07 AM
Overly complicated just to determine if a button/key has just been pressed. The provided project currently does not compile properly for Xbox360 with XNA 3.1. I had to create a new project library for Windows and Xbox360 to get it to compile.
by nauht on Apr 4, 2010 at 6:27 PM